
The engine makes it possible to generate ray traced renders in near-real time, with support for ray traced global illumination, reflections, caustics and subsurface scattering. One major change in Toolbag 4.0 is the new GPU-accelerated ray tracing engine.Īccording to Marmoset, it has native hardware support for Nvidia’s current-gen RTX GPUs, which included dedicated ray tracing cores, but it works on “all modern GPUs”, including AMD cards. New hardware-accelerated ray tracing engine runs on all modern GPUs The software is often used for rendering portfolio material, and exports directly to ArtStation. Users can then either bake texture maps for export to other DCC software or game engines – Toolbag exports directly to Unity – or render stills or animation directly.

It enables users to visualise imported models quickly, setting up PBR materials and lighting. The release adds a new GPU-accelerated ray tracing engine, GPU-accelerated texture baking, a new 3D texture painting system, and a more customisable UI with support for custom workspaces.Ī real-time look development and rendering toolkit, particularly for games assets and portfolio workĪ lightweight system for lookdev, compositing and final rendering, Toolbag is widely used by games artists, but is also increasingly being used in other sectors of the industry.


Marmoset has released Toolbag 4.0, the next major version of its real-time rendering toolkit, and the first full-point update to the software in almost four years.
